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Read the Session 1 Report
Read the Session 2 Report
Read the Session 3 Report

Since Shadowrun is composed of smaller individual runs or missions than your typical Dungeons & Dragons adventure or dungeon crawl, I’ve opted to include a recap session at the end of each mission. This session will serve three purposes: 1) Recap the entire mission, going over how the runners handled the situations and the paths and choices they made, 2) Allow for feedback from my players to better improve my GMing and mission-building skills, and have an official forum for out of character discussion of mechanics, character advancement, buying/selling loot, etc, and 3) Give me another week to write the next adventure!

“Not With a Whimper” was our very first full length Shadowrun adventure, and one that I wrote myself from scratch. It was designed to bring our street-level runners together, embroil them in an exciting plot involving gang warfare, and give them an important NPC ally that can act as a Fixer for future jobs.

It was composed of five scenes: Redd’s Bar, Redd’s Bar after the bomb, the inside of a DocWagon vehicle, return to Redd’s now-destroyed bar, and Jay-T’s Automotive. My players all created their characters separately, mostly unaware of whom each other were playing. They were all in the bar coincidentally looking for work when a bomb went off, destroying half the bar and spurring them into heroic actions of trying to save the people inside.

Shadowrun Now Without a Whimper Scene 4

One of the people they saved was an ork gang leader named Jeremiah Redd, the owner of the bar. He invited the players into the DocWagon ambulance that arrived to give them the job of investigating the bombing (and to offer some free healing after the blast). The players nicely followed suit, and I sprang the trap of the fake DocWagon medics that were attempting to subdue Redd. The players immediately felt protective of him and intervened, defeating the fake medics and nonviolently bringing the vehicle to a stop. [Read Session 1 Report]

Before they could even interrogate the one foe they’d left alive, I’d set up a random encounter with some Halloweeners in the bad neighborhood they happened to stop in. The players managed to negotiate their way out of a fight, trading the vehicle for their lives. Redd then finally offered them the official job of tracking down the culprit to the bombing.

The players returned to the bar (reusing meticulously crafted scenes in Roll20 – woo!) to investigate and look for clues, leading to a fun bit of role-playing and exploration. I set it up as a fairly easy trail to follow, leading to a car bomb in the alleyway. The players traced it to a Jay-T’s Automotive. They arrived to a car garage and auto parts shop in the dead of night. I built it with multiple entrances and security measures, and emphasized a stealthy approach. [Read Session 2 Report]

Shadowrun Not With a Whimper Scene 5

Memorably the players decided to go through the front door, disabling the keypad and alarm only to be spotted by the video camera just inside. The roto-drones activated and I was on fire with the dice, resulting in a tense but brief combat encounter as the players took some pretty big hits. The drones went down but dwarf rigger Jay-T was alerted to their presence and tried to make a run for it, leading to an interesting set up for my boss battle of the adventure.

Jay-T made it to his truck only to spectacularly critical glitch on his mounted grenade launcher, resulting in its complete destruction. Before he could even leave the garage the elf adept busted the passenger side window, and the street sam followed up with a deadly OHKO with her hunting rifle. The players wisely used healing and first aid to stabilize him, but he remained unconscious and thus unable to be interrogated.

Still, enough clues were discovered on his computer to put him as the guilty party behind the bombing. The further implications of why he did and any accomplices he might have had have only been teased and shrouded in mystery. One final twist revealed that Jay-T was actually a member of Redd’s gang, making his involvement all the more distressing. [Read Session 3 Report]

At the end of the adventure our new runners had earned the gratitude and respect of Jeremiah Redd as well as some Karma, Nuyen, and Jay-T’s truck. No doubt Redd will have some future work for the runners as they try to unravel this plot. We had a lot of fun with it and all the feedback was incredibly positive. Looking forward to unveiling their new mission next week!